Bouncing Ball?
I don't even remember what this does, I couldn't find a compiler or a capable system try this on. I think it suppose to bounce a ball around the VGA graphics screen.
uses Graph,crt,vga;
const gfact=1;
ballfact=10;
modefact=1;
delayfact=1;
var
isize,x,y,xfact,yfact,vgamode:Integer;
p:pointer;
begin
setcolor(14);
circle(ballfact,ballfact,ballfact);
setfillstyle(1,10);
floodfill(ballfact,ballfact,14);
isize:=imagesize(0,0,ballfact*2,ballfact*2);
getmem(p,isize);
getimage(0,0,ballfact*2,ballfact*2,p^);
cleardevice;
x:=1;
y:=1;
xfact:=1;
yfact:=1;
setcolor(15);
Rectangle(0, 0, GetMaxX, GetMaxY);
line(getmaxx div 2,0,getmaxx div 2,getmaxy);
line(0,getmaxy div 2,getmaxx,getmaxy div 2);
circle(getmaxx div 2,getmaxy div 2,50);
repeat
begin
putimage(x,y,p^,modefact);
delay(delayfact);
putimage(x,y,p^,modefact);
x:=x+xfact;
y:=y+yfact;
if x+(ballfact)*2>=getmaxx then
begin
xfact:=-gfact;
sound(250);
delay(25);
nosound;
end;
if x< =0 then
begin
xfact:=gfact;
sound(250);
delay(25);
nosound;
end;
if y+(ballfact)*2>=getmaxy then
begin
yfact:=-gfact;
sound(250);
delay(25);
nosound;
end;
if y< =0 then
begin
yfact:=gfact;
sound(250);
delay(25);
nosound;
end;
if(x=getmaxx div 2)or(y=getmaxy div 2)then
begin
end;
end;
until keypressed;
CloseGraph;
end.